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Mirror & Art

Work In Progress / 05 January 2022

I've started to create a Mirror with a bespoke frame / artwork band around.

Some progress shots below:

Initial Design- Mirror to the centre, Gloss black outter surround, artwork then more gloss black.

Frame with outer surround.

Artwork banding being cut up and had a coat of Gesso.

Test piece in the sketch book to work out the design, Decided to go for a floral design for the banding.

Now to pencil in the artwork onto the banding before I attack it with some Acrylics.

Hopefully you like this piece, it'll be sold on my Etsy page when complete. I'll keep you posted.



TO4 Level Update

Work In Progress / 01 October 2021

So - initial mesh work is done, now I'm in the process of added materials / lighting and props. once I've got the materials and lighting setup done I'll be adding bespoke props & sounds. Then it'll be issued for testing to the Alpha players where final tweaks can be done to improve gameplay.

some images and a little video below

House Pack

Work In Progress / 18 September 2021

Hi all,

working on a House Pack that I'll be putting onto the marketplace soon, it'll consist of a garage (as shown on images below), semi detached house / detached house and a few props to help with any suburb scenes you may have coming. (assets other than the garage in images below won't be included in the pack - and graffiti is just for show)

 Hope you like,


WIP Graffiti Decal

Work In Progress / 17 September 2021

Latest graffiti decal for a game, rough lines down, colour scheme going in. 

Who can read it?


Level Building for TO4: Tactical Operations

Work In Progress / 17 September 2021


I'm currently in the early stages of building a new level for the game TO4: Tactical Operations (which is free on steam - go check it out, its good fun). 

I'm currently at mesh stage, going through optimzing all the meshes & setting up UV's. A few screenshots below of the levels current stage:

As you can see, the walls / floors / ceilings are complete, in their basic form. Next stage is to bring into UE4 and worry about materials & lighting. I will create various props & decals for this so i can drag and drop them into the level. 

After that I will release to alpha for internal testing / make final tweaks & then will get released live in the next patch (january time ETA).

A small clip below of some material testing - this will all change I'm sure in the later stages.

I'll keep you posted with more updates!