Website powered by

Mirror & Art

Work In Progress / 05 January 2022

I've started to create a Mirror with a bespoke frame / artwork band around.

Some progress shots below:


Initial Design- Mirror to the centre, Gloss black outter surround, artwork then more gloss black.

Frame with outer surround.

Artwork banding being cut up and had a coat of Gesso.

Test piece in the sketch book to work out the design, Decided to go for a floral design for the banding.

Now to pencil in the artwork onto the banding before I attack it with some Acrylics.

Hopefully you like this piece, it'll be sold on my Etsy page when complete. I'll keep you posted.

Thanks 

J.


TO4 Level Update

Work In Progress / 01 October 2021

So - initial mesh work is done, now I'm in the process of added materials / lighting and props. once I've got the materials and lighting setup done I'll be adding bespoke props & sounds. Then it'll be issued for testing to the Alpha players where final tweaks can be done to improve gameplay.


some images and a little video below


House Pack

Work In Progress / 18 September 2021

Hi all,

working on a House Pack that I'll be putting onto the marketplace soon, it'll consist of a garage (as shown on images below), semi detached house / detached house and a few props to help with any suburb scenes you may have coming. (assets other than the garage in images below won't be included in the pack - and graffiti is just for show)


 Hope you like,

J


WIP Graffiti Decal

Work In Progress / 17 September 2021

Latest graffiti decal for a game, rough lines down, colour scheme going in. 

Who can read it?

J

Level Building for TO4: Tactical Operations

Work In Progress / 17 September 2021

Hi

I'm currently in the early stages of building a new level for the game TO4: Tactical Operations (which is free on steam - go check it out, its good fun). 

I'm currently at mesh stage, going through optimzing all the meshes & setting up UV's. A few screenshots below of the levels current stage:

As you can see, the walls / floors / ceilings are complete, in their basic form. Next stage is to bring into UE4 and worry about materials & lighting. I will create various props & decals for this so i can drag and drop them into the level. 

After that I will release to alpha for internal testing / make final tweaks & then will get released live in the next patch (january time ETA).

A small clip below of some material testing - this will all change I'm sure in the later stages.


I'll keep you posted with more updates!

J